enki/interactions/ActiveSoundSource.h

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00001 /*
00002     Enki - a fast 2D robot simulator
00003     Copyright (C) 1999-2008 Stephane Magnenat <stephane at magnenat dot net>
00004     Copyright (C) 2004-2005 Markus Waibel <markus dot waibel at epfl dot ch>
00005     Copyright (c) 2004-2005 Antoine Beyeler <abeyeler at ab-ware dot com>
00006     Copyright (C) 2005-2006 Laboratory of Intelligent Systems, EPFL, Lausanne
00007     Copyright (C) 2006-2008 Laboratory of Robotics Systems, EPFL, Lausanne
00008     See AUTHORS for details
00009 
00010     This program is free software; the authors of any publication 
00011     arising from research using this software are asked to add the 
00012     following reference:
00013     Enki - a fast 2D robot simulator
00014     http://lis.epfl.ch/enki
00015     Stephane Magnenat <stephane at magnenat dot net>,
00016     Markus Waibel <markus dot waibel at epfl dot ch>
00017     Laboratory of Intelligent Systems, EPFL, Lausanne.
00018 
00019     You can redistribute this program and/or modify
00020     it under the terms of the GNU General Public License as published by
00021     the Free Software Foundation; either version 2 of the License, or
00022     (at your option) any later version.
00023 
00024     This program is distributed in the hope that it will be useful,
00025     but WITHOUT ANY WARRANTY; without even the implied warranty of
00026     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00027     GNU General Public License for more details.
00028 
00029     You should have received a copy of the GNU General Public License
00030     along with this program; if not, write to the Free Software
00031     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00032 */
00033 
00034 #ifndef __ENKI_ACTIVESOUNDOBJECT_H
00035 #define __ENKI_ACTIVESOUNDOBJECT_H
00036 
00037 #include "../Interaction.h"
00038 #include "../PhysicalEngine.h"
00039 
00043 namespace Enki
00044 {
00045     
00047 
00048     class ActiveSoundSource: public LocalInteraction
00049     {
00050     public:
00052         unsigned noOfChannels;
00053         
00055         double *pitch;
00056         
00058         bool enableFlag;
00060         double elapsedTime;
00062         double activityTime;
00063         
00065         ActiveSoundSource(Robot *owner, double r, unsigned channels);
00067         ~ActiveSoundSource();
00068         // Local interaction functions
00069         virtual void init() {}
00070         virtual void objectStep(double dt, PhysicalObject *po, World *w) {}
00071         
00073         void setSoundRange(double range);
00075         double getSound(unsigned channel);
00077         double getMaxSound(int* channel);
00079         void setSound(unsigned channel, double signal);
00081         void realisticSetSound(unsigned channel, double signal);
00082     };
00083     
00085 
00086     class ActiveSoundObject
00087     {
00088     public:
00090         ActiveSoundSource speaker;
00091 
00092     public:
00094         ActiveSoundObject(Robot *owner, double actionRange, unsigned channels);
00095     };
00096 }
00097 
00098 #endif
00099 

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