00001 /* 00002 Enki - a fast 2D robot simulator 00003 Copyright (C) 1999-2008 Stephane Magnenat <stephane at magnenat dot net> 00004 Copyright (C) 2004-2005 Markus Waibel <markus dot waibel at epfl dot ch> 00005 Copyright (c) 2004-2005 Antoine Beyeler <abeyeler at ab-ware dot com> 00006 Copyright (C) 2005-2006 Laboratory of Intelligent Systems, EPFL, Lausanne 00007 Copyright (C) 2006-2008 Laboratory of Robotics Systems, EPFL, Lausanne 00008 See AUTHORS for details 00009 00010 This program is free software; the authors of any publication 00011 arising from research using this software are asked to add the 00012 following reference: 00013 Enki - a fast 2D robot simulator 00014 http://lis.epfl.ch/enki 00015 Stephane Magnenat <stephane at magnenat dot net>, 00016 Markus Waibel <markus dot waibel at epfl dot ch> 00017 Laboratory of Intelligent Systems, EPFL, Lausanne. 00018 00019 You can redistribute this program and/or modify 00020 it under the terms of the GNU General Public License as published by 00021 the Free Software Foundation; either version 2 of the License, or 00022 (at your option) any later version. 00023 00024 This program is distributed in the hope that it will be useful, 00025 but WITHOUT ANY WARRANTY; without even the implied warranty of 00026 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00027 GNU General Public License for more details. 00028 00029 You should have received a copy of the GNU General Public License 00030 along with this program; if not, write to the Free Software 00031 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00032 */ 00033 00034 #ifndef __ENKI_SBOTOBJECT_H 00035 #define __ENKI_SBOTOBJECT_H 00036 00037 #include <enki/Interaction.h> 00038 #include <enki/PhysicalEngine.h> 00039 #include <enki/interactions/ActiveSoundSource.h> 00040 00044 namespace Enki 00045 { 00047 00048 class SbotFeeding : public LocalInteraction 00049 { 00050 public: 00052 double actualEnergy; 00054 double actualTime; 00056 double activeDuration; 00058 double inactiveDuration; 00060 Color activeColor; 00062 Color inactiveColor; 00064 bool consumeEnergy; 00066 double dEnergyActive; 00068 double dEnergyInactive; 00069 00070 public : 00072 SbotFeeding(double r, Robot *owner); 00073 virtual void objectStep (double dt, PhysicalObject *po, World *w); 00074 virtual void finalize(double dt); 00075 }; 00076 00078 00079 class SbotActiveObject : public Robot 00080 { 00081 public: 00083 SbotFeeding feeding; 00084 00085 public: 00087 SbotActiveObject(double objectRadius, double actionRange); 00088 }; 00089 00091 00092 class SbotActiveSoundObject : public SbotActiveObject, public ActiveSoundObject 00093 { 00094 public: 00096 SbotActiveSoundObject(double objectRadius, double actionRange); 00098 void setSoundRange(double soundRange); 00099 }; 00100 } 00101 #endif 00102
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