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network.h

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00001 /*
00002     Ishtar - A network transparent read/write interface with
00003     probing and enumeration support.
00004     network part : convenient cross-platform packaging for tcp/ip networking
00005     Copyright (C) 2003-2005 Stephane Magnenat <nct@ysagoon.com>
00006 
00007     This program is free software; you can redistribute it and/or modify
00008     it under the terms of the GNU General Public License as published by
00009     the Free Software Foundation; either version 2 of the License, or
00010     (at your option) any later version.
00011 
00012     This program is distributed in the hope that it will be useful,
00013     but WITHOUT ANY WARRANTY; without even the implied warranty of
00014     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00015     GNU General Public License for more details.
00016 
00017     You should have received a copy of the GNU General Public License
00018     along with this program; if not, write to the Free Software
00019     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00020 */
00021 
00022 #ifndef __ISHTAR_NETWORK_H
00023 #define __ISHTAR_NETWORK_H
00024 
00025 #include "stream.h"
00026 #ifndef WIN32
00027     #include <arpa/inet.h>
00028     #include <netinet/in.h>
00029 #else
00030     #ifndef INADDR_ANY
00031     #define INADDR_ANY 0x00000000
00032     #endif
00033 #endif
00034 #include <string>
00035 #include <list>
00036 
00041 namespace Ishtar
00042 {
00044     class TCPIPAddress
00045     {
00046     public:
00048 
00050         UInt32 address;
00051     
00053 
00055         UInt16 port;
00056     
00057     public:
00059         TCPIPAddress(UInt32 addr = INADDR_ANY, UInt16 prt = 0)
00060         {
00061             address = addr;
00062             port = prt;
00063         }
00064     
00066         bool operator==(const TCPIPAddress& o) const
00067         {
00068             return address==o.address && port==o.port;
00069         }
00071         bool operator<(const TCPIPAddress& o) const
00072         {
00073             return address<o.address || (address==o.address && port<o.port);
00074         }
00076         std::string format() const;
00078         bool valid() const { return address != INADDR_ANY && port != 0; }
00079     };
00080     
00082     class SocketHelper
00083     {
00084     private:
00085     #ifndef WIN32
00086 
00087         void (*oldHandler)(int);
00088     #endif
00089     
00090     public:
00092         SocketHelper();
00094         ~SocketHelper();
00095     
00097         static TCPIPAddress resolve(const std::string &name, UInt16 defPort);
00098     };
00099     
00101     extern SocketHelper socketHelper;
00102     
00104     class Socket: public OutputStream, public InputStream
00105     {
00106     protected:
00107         friend class NetworkClient;
00108         friend class NetworkServer;
00110         TCPIPAddress remoteAddress;
00112         int socket;
00114         unsigned char *sendBuffer;
00116         size_t bufferSize;
00118         size_t bufferPos;
00120         bool connected;
00121         
00122     protected:
00124         void send(const void *data, Size size);
00125     
00126     public:
00128         Socket();
00130         virtual ~Socket();
00131         virtual void write(const void *data, const Size size);
00132         virtual void flush(void);
00133         virtual void read(void *data, Size size);
00135         std::string getRemoteName(void) { return remoteAddress.format(); }
00137         bool isConnected(void) { return connected; }
00139         void disconnect(void) { connected = false; }
00140     };
00141     
00143     class NetworkClient
00144     {
00145     protected:
00147         Socket *socket;
00148     
00149     public:
00151         NetworkClient(const std::string &host, UInt16 port);
00153         virtual ~NetworkClient();
00154     
00156         void run(void);
00158         bool step(bool block = false, long timeout = 0);
00159 
00160     protected:
00162         virtual void incomingData(Socket *socket) = 0;
00164         virtual void connectionClosed(Socket *socket) = 0;
00165     };
00166     
00168     class NetworkServer
00169     {
00170     private:
00172         Socket *serverSocket;
00174         std::list<Socket *> clients;
00175         
00176     private:
00178         void closeSocket(Socket *s);
00179         
00180     public:
00182         NetworkServer(UInt16 port);
00184         virtual ~NetworkServer() { }
00185     
00187         void run(void);
00189         void step(bool block = false, long timeout = 0);
00190 
00191     protected:
00193         virtual void incomingData(Socket *socket) = 0;
00195         virtual void incomingConnection(Socket *socket) = 0;
00197         virtual void connectionClosed(Socket *socket) = 0;
00198     };
00199 }
00200 
00201 #endif

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