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Classes |
| class | DrawableSurface |
| | A surface of pixel that can be drawn on. More...
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| class | GraphicContext |
| | A DrawableSurface which is the window of the application. More...
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| class | Font |
| | Font with a given foundery, shape and color. More...
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| union | Color32 |
| | Color is both 4 one byte components and a 4 bytes unsigned int. More...
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| class | Sprite |
| | A sprite is a collection of images (frames) that can be displayed one after another to make an animation. More...
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| class | SDLFont |
| | TrueType font using SDL. More...
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| class | SDLDrawableSurface |
| | Drawable surface using SDL. More...
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| class | SDLGraphicContext |
| | Graphic context using SDL. More...
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Functions |
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void | sdcRects (SDL_Rect *source, SDL_Rect *destination, const SDL_Rect &clipping) |
| | Source-Destination-Clipping.
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float | fmin (float f1, float f2, float f3) |
| | Return the min of f1,f2 and f3.
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float | fmax (float f1, float f2, float f3) |
| | Return the max of f1,f2 and f3.
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void | RGBtoHSV (float r, float g, float b, float *h, float *s, float *v) |
| | Transform (r,g,b) in RGB to (h,s,v) in HSV (Hue,Saturation,Value).
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void | HSVtoRGB (float *r, float *g, float *b, float h, float s, float v) |
| | Transform (h,s,v) in HSV (Hue,Saturation,Value) to (r,g,b) in RGB.
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Variables |
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SDLGraphicContext * | screen = NULL |
| | Global pointer to screen.
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