Globulation 2 - cross-platform / C++, SDL / 2001–present
Globulation 2 is an innovative high quality real-time strategy game that minimizes micro-management by automatically assigning tasks to units. Players choose the number of units they want for the different tasks, and the units will do their best to satisfy the requests. This allows the management of a lot of units and a focus on strategy.
Initially, Luc-Olivier de Charrière and I designed and wrote most of Globulation 2. Now a small but growing community maintains and improves it.
SnakeMe - cross-platform / C++, SDL / 2000
SnakeMe is a snake game that players can custom-tailor. It uses SDL and is available on all major platforms. The estimated download count is more than 300000.
I wrote it while three friends (Cécile Grivaz, Gabriel Walt and Lynda Metref) did the artwork and the web site.
Globulation - MacOS Classic / Pascal / 1998–1999
Globulation is a game with a gameplay between real-time strategy and simulation. In particular, it provides large amount of units called Globules that, like ants, do different things: explore, forage furniture, build, or fight. Players control global parameters that probabilistically influence the actions of the units but do not control them directly. The units autonomous behaviours and stygmergic interactions with the environment sustain the life of the group, just like ants.
Luc-Olivier de Charrière and I wrote Globulation on 10 years age. The binary only runs on Mac OS 8.
The software on this page, excepted Globulation 1, are released under the GNU General Public License (GPL) license.